@startuml
sprite $bong [48x48/16] {
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_BONG(_alias) ENTITY(rectangle,black,bong,_alias,FA6 BONG)
!define FA6_BONG(_alias, _label) ENTITY(rectangle,black,bong,_label, _alias,FA6 BONG)
!define FA6_BONG(_alias, _label, _shape) ENTITY(_shape,black,bong,_label, _alias,FA6 BONG)
!define FA6_BONG(_alias, _label, _shape, _color) ENTITY(_shape,_color,bong,_label, _alias,FA6 BONG)
skinparam folderBackgroundColor<<FA6 BONG>> White
@enduml